Project idea
This interior design proposal has been developed for a video game development and robotics programming office. The spatial organization adopts a circular layout, conceptually inspired by the structure of video game mazes. This configuration not only enhances spatial flow and functionality but also reinforces the innovative and interactive identity of the company. The design aims to create an engaging work environment that reflects the technological and creative nature of the organization’s activities.
Project description
The interior design is inspired by the dynamic and immersive nature of video game environments, particularly maze-like structures. The spatial layout follows a circular plan, symbolizing continuous innovation and interactive movement, reflecting the company's role in game development, robotics programming, and immersive technologies such as VR and AR. unctional Zones Main Entrance & Reception Design Team Zone (Open workstations with curved partitions) Meeting Pods (Semi-enclosed discussion areas) Robotics and VR Labs Testing Room (Equipped for product demos and simulations) Gaming Lounge / Relaxation Area Library / Concept Archive Display Wall for Game Characters & Prototypes Amphitheater-style Seating for Presentations
Technical information
Material Palette Metal Finishes: Brushed copper and matte black for tech-industrial expression Wood Elements: Warm tones to balance the high-tech atmosphere Glass and Acrylic: For transparency, reflection, and openness Flooring: Grey epoxy with integrated directional lighting Ceiling Design: Exposed mechanical ceiling with accent lighting and cable trays
Sarah Elsayed
Faculty of Fine Arts, Alexandria University in Alexandria
Egypt
Interiorismo
Proyecto enviado
14. 06. 2025Etiqueta
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